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Application controls

This document describes the basic controls for Meshbex using a mouse, touch controls and a keyboard. Some keyboard shortcuts only work when the cursor is not in a text field (graphical user interface panels, document editor, dialogue boxes).


Mouse – scene navigation

Standard camera controls (OrbitControls):

Action

Behaviour

Left button + drag

Orbit the view around the scene centre.

Right button + drag

Pan the view.

Mouse wheel

Zoom in / out.

Middle button + drag

Dolly zoom in / out.

While dragging the transform gizmo, a box selection, or using certain tools, orbit may be temporarily disabled.

Orientation gizmo

Click an axis in the bottom-right corner of the viewport to snap to top, side, or front views.


Mouse – object selection

Action

Behaviour

Left click

Select the object under the cursor (when selection is allowed).

Ctrl + left click

Add or remove the object from the multi-selection.

Click empty space

Clear the selection.

Shift + left button + drag

Box-select multiple objects. Set partial / full / centre mode in View → Group Selection → Box select mode.

Ctrl on box-select release

Add picked objects to the current selection instead of replacing it.


Mouse – context menu

Action

Behaviour

Right click

Context menu depending on context: empty scene, selected object, measurement, dimension, or annotation.

Right click during CAD dimension placement

Cycle dimension axis X / Y / Z (instead of opening the menu).

Double-click annotation text

Edit the annotation text.

Click a measurement / dimension / annotation label

Select the item; drag to move the label or the whole dimension (depending on the context-menu mode).


Mouse – Tools panel

After activating a tool in the Tools panel, left-click on the model surface to place points. The Flat / 3D dropdown at the top of the panel sets the label type for Dist. measure, Angle measure, Dimension, and Annotation.

  • Dist. measure – two points (distance).

  • Angle measure – four points (two line segments; measures the angle).

  • Dimension – two points on the model, then place the dimension; in the final step, right-click cycles the axis.

  • Annotation – first click sets the anchor on the model; second click places the text (also in empty space on the second click).

Small mouse movement between press and release (> 3 px) is not treated as a click – this prevents accidental measurements while orbiting.

Escape or the Cancel button in the Tools panel ends the active tool.


Mouse – object editing (object context menu)

  • Face-to-face snap – two clicks: source face on the object to move, target face to align to.

  • Point-to-point snap – two clicks: source point on the object, target point; the object moves by their difference.


Touch (tablet / mobile)

  • One finger – same actions as the mouse (orbit, selection, tools).

  • Hold ~0.5 s – opens the context menu (like right-click).

  • Drag measurement / dimension label – supported via touch handlers on the selected item.


Keyboard – file and history

Shortcut

Action

Ctrl + O

Open a local GLB file.

Ctrl + S

Save GLB.

Ctrl + Shift + S

Save GLB as…

Ctrl + Z

Undo (scene).

Ctrl + Y or Ctrl + Shift + Z

Redo (scene).


Keyboard – selection and editing

Shortcut

Action

Delete

Delete selected dimension / measurement; otherwise delete the group or selected object.

Escape

End active tool, snap modes, deviation map; deselect measurement/dimension; clear object and group selection.

/

Add or remove the current object from the group selection.

*

Toggle group transform (multi-select gizmo).

Select parent object in the hierarchy.

Previous item in selection history.


Keyboard – transform gizmo

When TransformControl is active on the selected object:

Shortcut

Action

T

Translate mode.

R

Rotate mode.

S

Scale mode.

Q

Toggle local / world gizmo space.

Space

Enable / disable the gizmo.

+ / −

Increase / decrease gizmo size.

X / Y / Z

Show / hide the corresponding gizmo axis.


Keyboard – outliner (scene tree)

When the Scene outliner panel is open:

Shortcut

Action

↑ / ↓

Previous / next object in the list.

Ctrl + ↑ / ↓

Toggle multi-selection on the neighbouring object.


Keyboard – Assembly

Shortcut

Action

Page Up

Previous assembly step.

Page Down

Next assembly step.

Shift + Page Up

Animate to the start of the sequence.

Shift + Page Down

Animate to the end of the sequence.

Home

Jump to the first step (no animation).

End

Jump to the last step (no animation).


Keyboard – group history (View panel)

Shortcut

Action

7

Previous group-history entry.

8

Restore the previewed entry as the active group.

9

Next group-history entry.


More Meshbex tips

  • Fit View – in the View panel or empty-scene context menu; fits the camera to the whole model (no F key in the main viewport).

  • The status bar shows the active mode (Navigate, Measuring distance, …); click it to open the Tools panel.

  • When the document or image editor is open, scene shortcuts are often blocked – close the editor first.